Post- Production
Below are some examples of my broad range of work in post-production audio. It includes everything from mixing, to recording, to editing, and everything in between.
Game Audio
This section highlights my work in interactive audio for video games. I’ve taken the opportunity to showcase the final products, as well as the interactive design process itself.
Njorbs - SFX and Music Showcase
Njorbs is a Thrid-person, arcade-style online racing game that I had the incredible opportunity to work on, in collaboration with VFS Game Designers and Programmers. I composed, edited, and organized all musical aspects of the game within ProTools and Wwise. The soundtrack is being controlled by multiple Parameters, Switches, and States within Wwise, based on player speed, lap number, and placement.
Music of Njorbs - Wwise Project Demo
A big part of my work on Njorbs was figuring out how to properly implement all the music stems into Wwise for a fun, exciting, and evolving racing experience. This video gives an in depth look into the main theme for the game and the inner workings of all the Parameters, Switches and States controlling the Wwise session itself.
Additional Work
Some additional audio work to highlight a broad range of skills needed for any sound-based media
Radio Ads and Podcasts: Editing and mixing with digital sound magic
App Dialogue: Recording and Editing with Digital Sound Magic
About Me
I’m a Sound Designer based out of Vancouver, BC with a passion for everything audio. I’ve developed a deep appreciation for the audio arts through multiple audio production programs, projects, and musical pursuits over 10+ years. In 2017, I moved to Vancouver to start my Sound Design journey and later began my year at Vancouver Film School’s Sound Design for Visual Media program. Presently, I continue to work harder every day to improve my skills even further. Whether it be through my current full-time work at Sharpe Sound Studios, personal projects, or freelance Sound Designing.